#ifndef __EDITOR_FRAME_LISTENER__
#define __EDITOR_FRAME_LISTENER__

#include "Headers.h"

class EditorFrameListener: public FrameListener
{
private:
	bool mRendering;

public:
	EditorFrameListener();
	~EditorFrameListener();

	void stopRendering();
	bool frameStarted(const FrameEvent& evt);
	bool frameRenderingQueued(const FrameEvent& evt);
	bool frameEnded(const FrameEvent& evt);
};

#endif